No Man’s Sky developer Sean Murray says he formed Hello Games six years ago with a view to develop the hotly anticipated title. Murray revealed that while he loves the studio’s previous game, Joe Danger, that title wasn’t what the company set out to do. Hopefully you can get a …
Read More »MCV @ GAMESCOM INSIGHT: How THQ has transformed Nordic Games
Since its inception almost three years ago, Nordic Games has become a prolific name not only for its core gaming retail focused PC and casual console titles. This is as well as its involvement with over 50 digital retailing environments. From Steam and Humble to console storefronts and, more recently, …
Read More »MCV @ GAMESCOM INSIGHT: Batman and the rise of the collector’s item
Eric Baesa of creative specialist TAKEOFF discusses the importance of collector’s editions and the power of Batman merchandise. We’ve seen some major changes in the physical world of video games. There have been fewer games released, with an increased focus on digital. But there remains a massive audience of gamers …
Read More »MCV @ GAMESCOM INSIGHT: Graphine on its new Granite SDK
Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK. What have you brought to Gamescom this year? We’re showing off thelatest iteration (2.3) ofthe Granite SDK: our fine- grained texture streaming and texture compression middleware that allows our partners to use …
Read More »MCV @ GAMESCOM INSIGHT: Pole to Win’s Matthew Finitz on automation in QA
Is automation the solution to all QA challenges? Matthew Finitz, Pole to Win’s director of quality engineering discusses There’sa buzzword I’ve heard more in the industry lately and it makes me smile and frown at the same time. During my conversations with several QA managers, I keep hearing ‘test automation’. …
Read More »MCV @ GAMESCOM INSIGHT: The impact of TV ads on boxed game sales
Year-to-dategames and consoles market sales data (boxed games) reveals a strong correlation between TV advertising and return on investment in what has been a buoyant 2014 thus far. The first visible spike inTV market ad pressure and subsequent sales occurred across March/April, probably due to the so-called ‘battle of the …
Read More »Creditors agree to deal to keep Mastertronic in business
Long-running UK games publisher Mastertronic has agreed a deal with its creditors to keep the company in business. Last week it was revealed that the company had filed for a company voluntary arrangement as it sought to pay off its debts. As well as filing for a CVA, the company …
Read More »Games Media Awards nominations deadline closes tomorrow – get your entries in now
The deadline for Games Media Awards nominations closes tomorrow (August 12th) at 5pm – get your entries in now. For those late-comers, who missed it – the GMAs are back for 2014. And we need your nominations, stat. There’s a raft of changes for this year, including all-new awards, a …
Read More »Mastertronic’s Andy Payne on the publisher’s survival
There’s a quote which goes something along the lines of ‘we learn about geology the morning after the earthquake’, and I must admit it does feel rather apt today. Since last October we have had to fight tooth and nail to keep Mastertronic alive. We’ve learned loads along the way …
Read More »INSIGHT: How Mike Bithell became the world’s first social developer
Mike. Bithell. Two words sure to strike fear into the heart of every game developer. Three years ago, no one had heard of him, but now you can’t open a website or trade publication without someone writing about the man behind Thomas Was Alone, just like I am now. It …
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