2Awesome Studio’s second attempt at crowdfunding sci-fi shooter Dimension Drive has been met with success. Despite seemingly coming close during its previous attempt at raising funds, the studio’s hopes were snatched away from them with just 30 minutes to goafter a fraudulent donation of €7,000 was reversed. The team had …
Read More »Remedy Entertainment CEO Myllyrinne quits studio
The CEO of Quantum Break developer Remedy Entertainment has left after 15 years with the company. Upon the announcement, Matias Myllyrinne said on Twitter that it was time to leave for a new adventure” and thanked followers for their support. In a statement on the studio’s website, he said the …
Read More »Softbank ups Supercell stake
Japanese telecoms firm Softbank has upped its stake in Clash of Clans developer Supercell by 22.7 per cent to 73.2 per cent. The Japanese telecoms giant bought shares held by existing external investors, including Accel Partners, which has sold all of its remaining stock in the firm. Supercell CEO Ilkka …
Read More »Indie publishers should be partners, not predators
Two years into Rising Star Games’ evolution from traditional to leading indie publisher, the firm’s developer relations man Martin Mathers asks why some firms still see indie developers as cattle to be slaughtered rather than partners to be celebrated The times, they are a-changin’ – a great song, certainly, but …
Read More »IGDA’s Rosman wins MCV Pacific Woman of the Year prize
The leader of the Melbourne IGDA chapter Giselle Rosman took away the first MCV Pacific Woman of the Year prize. Rosman was among four winners at the event, presented by Xbox. Other winners from the night included GoodGame’s Janet Carr, who picked up the Ambassador prize, while Widget’s Leena van …
Read More »The key lessons Rebellion learned from self-publishing Zombie Army Trilogy
In the fourth and final part of his regular column, Rebellion CEO Jason Kingsley shares his insights from the launch of his first self-published console game, Zombie Army Trilogy The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on …
Read More »Insight: Managing retail and going global with your self-published game
In part three of Jason Kingsley’s regular column on self-publishing, the Rebellion CEO discusses the workload pressures that come with going alone, and how to structure those important deals Self-publishing involves a lot more complexity than work for hire. With work for hire you normally have one deal with one …
Read More »The practicalities of self-publishing and project timing
In the second of a four-part series of articles, Rebellion CEO shares his insight about where you should invest your time and effort Adapting your business to the self-publishing model requires a number of practical changes. You need someone who can handle PR, manage an internal marketing team or someone …
Read More »MCV readying ‘Alternative Guide To E3’ and more for next month
E3 is now under three weeks away, and MCV is gearing up with programme of content that runs before, during and after the show. In the run up to the Los Angeles games show we’ll be publishing our series of Must See emails. Just like the guides and alerts we …
Read More »International Factfile 2015: Norway
Norway may have a limited local games market, but investment in the industry is paving the way for growth. While Norway has one of the highest GDPs in the world at $80,749 per capita (almost double the UK’s $45,653), its game market is limited by its relatively small size; with …
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