Dimensional Imaging’s Colin Urquhart discusses the impact video games are having on the world of mo-cap
Read More »Mo-cap firm Xsens launches new educational bundle
Universities now able to use the same motion capture tech as triple-A games firms, starting in the US
Read More »New firm Metapixel aims to raise the bar for full-body scanning
Wants to become the “Warner Bros of the virtual reality age”
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »343 explains ‘casting and technical reasons’ behind Halo Wars 2 actor replacements
Developer says the industry has made ‘geometric leaps forward in technique and technology’ from the ‘hand-drawn’ models of 2009 original
Read More »The Big Question: Does motion capture add depth to characters?
Amiqus' Simon Pittam talks to studios about the benefits – and misconceptions – about the use of mo-cap in today's games
Read More »Vicon’s latest cameras introduce high-definition motion capture
Mo-cap specialists adds two new models to its family of products
Read More »Why Ninja Theory mo-capped actors in reverse for Hellblade
Star Wars stunt performer Chloe Bruce tried to recreate the moves of virtual hero Senua – rather than the other way around
Read More »VIDEO: Check out Hellblade’s live character performance
Ninja Theory shares GDC demo of real-time performance capture from Unreal press briefing
Read More »Xsens adds mo-cap tech to Unreal Engine 4
Support for full-body motion-tracking suit MVN comes via partnership with animation tech firm IKinema
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