We talk to Borderlands 3’s creative director Paul Sage about how Gearbox managed to make the most of its iconic IP by presenting a new and improved title without losing that familiar feel which fans know and love
Read More »Borderlands 3’s Paul Sage: ‘Shorter cycles are something I really love as a developer’
Gearbox’s creative director Paul Sage tells MCV@gamescom about the benefits of not waiting too long between your reveal and your release, and talks about the opportunities brought by the likes of Stadia and Epic Games Store
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