Testronic's Alastair Harsant discusses the benefits of cross-site collaboration, good communication and knowledge sharing
Read More »Universally Speaking authorised to support Xbox platforms
UK QA firm Universally Speaking has been approved to join Microsoft’s Authorised Xbox Test Program. The scheme allows companies to test games on all the firm’s platforms – Xbox One, Xbox 360 and Windows Phone. "This is a very exciting opportunity that reflects our position as one of the most …
Read More »QA and localisation case study: OMG: TD
OneSky on the benefits of translating mobile games for numerous markets
Read More »Is automation really the future of game QA?
Automation has been heralded as one of the greatest leaps forward in QA, but is it really all it’s cracked up to be?
Read More »Is QA a shared responsibility?
SCEE's Dave Parkinson discusses the current state of play in game testing
Read More »QA and localisation case study: Strike Suit Zero
Localize Direct on how it made sure Born Ready's space combat game was ready for international markets
Read More »Android fragmentation ‘an absolute nightmare’ for games
'It’s worse than PC in some ways,' claims Testronic's Chris Rowley
Read More »Rewriting the rules of QA in games
Develop asks the sector’s leading experts how a new era of QA is forming for a new generation
Read More »QA and localisation case study: The Elder Scrolls V: Skyrim
Synthesis discusses the how it took on the daunting localisation process for one of the biggest RPGs ever made
Read More »QA and localisation case study: Archangel
Universally Speaking discusses the testing and localisation process for the mobile game, and why it was important
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