Only 2.2 per cent of free-to-play users spend any money on in-app purchases, a new study has found. Re/code reports on new research from app testing firm Swrve, with CEO Hugh Reynolds stating that the findings are a word of caution around user acquisition.” While 2.2 per cent is surprisingly …
Read More »Report: Gamers suffered 11.7m malware attacks in 2013
A new report from Russian internet security company Kaspersky Lab claims that gamers faced 11.7m malware attacks worldwide in 2013. As of the publication of the report, the firm had identified 4.6m pieces of gaming focused malware.” "We’ve just seen two of the biggest console launches ever, with the PlayStation …
Read More »Mobile revenues forecast to reach $79bn in 2017
New report from Juniper Research says better monetization and more app-based devices key to growth
Read More »Psychologist calls for more research into free-to-play games
F2P Summit: Not enough research has been done into why players spend on in-app purchases, experts says
Read More »Report shows 61% of UK links games with violence
Exposure is biggest factor in determining the public perception of video games
Read More »Research builds gameplay testing method
Players and developers given insight into the metrics of victory
Read More »Games without demos sell twice as many copies
New research suggests that releasing a demo before a game is released with actually damage potential sales, potentially halving the number of copies it will shift. This was revealed by game designer Jesse Schell during the recent Gamelab conference in Barcelona, according to CVG. Schell based his claims on new …
Read More »Game industry worth $2.3bn to Canadian economy
Country is largest producer of games per capita, claims report
Read More »President Obama orders research into links between video games and violence
Video games have again become central to America’s heated debate on gun ownership that erupted in the aftermath of December’s Newtown school shootings. President Obama yesterday revealed a 23-step plan designed to address America’s gun violence problem. And one of those steps is an order for the Center for Disease …
Read More »Game industry worth $83bn by 2016, research claims
Mobile and online spearheading sector growth as social gaming investment plummets by $1 billion
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