Co-producer of Street Fighter V, Star Citizen, Paragon and BioShock Infinite is now home to over 160 staff
Read More »Unity raises Plus revenue cap and makes splash screen optional
Plus limit doubled from $100,000 to $200,000 as one-year commitment made minimum
Read More »Apple to introduce subscription model for App Store games
Devs will see their share of revenue increase 15 per cent per each user that stays subscribed to an app for longer than a year
Read More »YouTube reworks Content ID to allow monetisation during disputes
‘When both a creator and someone making a claim choose to monetise a video, we will continue to run ads on that video and hold the resulting revenue separately. Once the Content ID claim or dispute is resolved, we'll pay out that revenue to the appropriate party’
Read More »Racing studio Codemasters posts first profit in five years
'The transition to the new machines has not been easy,' explains CEO Frank Sagnier
Read More »Dwarf Fortress dev: Moving from donations to Patreon doubled our income
‘Even a few steps is enough to drive everyone away,’ Tarn Adams says of previous method of funding ambitious simulation title
Read More »Gamer audience gender split equal on PC and mobile, male-dominant on console
Console skews to youngest audience, while PC reaches over 45s and mobile spans the widest age range
Read More »‘Let’s Play videos stopped us earning any money,’ says That Dragon, Cancer creator
‘We underestimated how many people would be satisfied with only watching the game instead of playing it themselves’
Read More »Epic: Unreal puts more of a focus on devs’ success than Unity and Amazon
Company calls Unreal Engine ‘purest’ engine due to reliance on royalty from games, rather than profit from cloud services and advertising
Read More »CD Projekt revenue grows by eight times in 2015
Polish studio aiming for “two-fold” expansion of dev team, with four new teams
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