Tag Archives: studios

Job losses detailed at EA studios

A total of seven EA-owned studios are alleged to be hit by the publisher’s mass-layoff operations. Pandemic, EALA, Maxis, Rupture Studios, Mythic, Tiburon and Black Box are all thought to be downsized as EA looks to shed 900 developers from its global workforce. EA has declined to comment on where …

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Take-Two working with Natal

Natal dev kits are installed across Take-Two’s entire fleet of subsidiary studios, according to the publisher’s CEO. Take-Two chief Ben Feder confirmed in last night’s financial call that numerous studios are working with Microsoft’s new interface. Obviously can’t comment on games that we haven’t announced but those [Natal] dev kits …

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Wolfenstein dev suffers job losses

Layoffs have been administered to some of the development force responsible for Activision’s new Wolfenstein game. Though the game’s principal developer – the US-based Raven Software – remains unscathed from the new round of layoffs, staff at UK-based outfit Endrant Studios have been handed their notice. Speaking to Develop, a …

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Sony preparing PSPgo App Store

Platform-holder Sony is aggressively courting developers around the world to work on digitally distributed games for PSP in a bid to grow the software offer on its handheld. And, MCV’s sister site Develop has also revealed, the firm is planning to introduce a streamlined content pipeline for the platform – …

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Molyneux takes charge of Microsoft Games Studios

Peter Molyneux has been promoted to creative director of European studios at Microsoft Games Studios, MCV’s sister mag Develop has revealed. Previously creative director of Guildford-based Lionhead Studios, Molyneux will now also oversee the creative direction of fellow UK Microsoft studio Rare, as well as other European external projects. Molyneux …

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Triple-A dev model no longer appealing

Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider development industry as it once was. I am sure the idea of developing a triple-A game is appealing to many …

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