Triple-A dev model no longer appealing

Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider development industry as it once was.

I am sure the idea of developing a triple-A game is appealing to many developers but I am not sure the business model is particularly appealing any more,” Marchant stated.

The size of budgets needed mean that the publisher will expect to own your game (and possibly a chunk of your studio too) and the deals are skewed in favour of the publisher so they pocket the lions share of the profits.

I am sure that there will continue to be studios who want to work on those projects but there are also a growing number who want the creative and business freedom that smaller self-published digital titles bring.”

There’s plenty more in the full interview over on CasualGaming.biz.

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