Plus limit doubled from $100,000 to $200,000 as one-year commitment made minimum
Read More »E3 2016: Resident Evil 7 debuts RE Engine, first-person gameplay and full VR support
Next major instalment in Capcom’s horror series goes all PT with photorealistic visuals and Beginning Hour demo
Read More »E3 2016: Skyrim remaster has volumetric god rays, dynamic DoF, new shaders and more
Skyrim: Special Edition will also bring mod support to console players for the first time
Read More »Valve releases free VR creation tool Destinations
Users can create interactive worlds using photogrammetry assets and Source 2 tools
Read More »Blizzard blames ‘misunderstanding and confusion’ for Overwatch server tick rate criticism
Fewer than 0.1% of matches opting to use ‘high bandwidth’ option, with 60Hz client update rate unsuitable for a fifth of players
Read More »Random mechanics and the art of being predictably unpredictable
The creators of XCOM 2, The Binding of Isaac, Enter the Gungeon and The Swindle reveal how procedural generation and random gameplay elements can be used to build timeless titles
Read More »EA Vancouver switches engine from Ignite to Frostbite for FIFA 17
Studio to harness tech currently used in Battlefield, Star Wars Battlefront, Mirror’s Edge Catalyst, Dragon Age, Mass Effect and Need for Speed
Read More »Valve to release The Lab renderer for Unity
Full source code included for tool featuring reported 10 directional lights per pass, 8K shadow textures and increased performance in VR
Read More »OpenVR SDK reaches 1.0.0, provides devs with access to HTC Vive’s camera
Creators can utilise image from headset’s front-facing cam in either its distorted or corrected form
Read More »Crytek releases CryEngine source code on GitHub
Move to version control system will make it easier for users to stay up-to-date with engine changes, says tools firm
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