Trusted client network model can’t be fixed ‘without a complete rewrite’, warns ex-Respawn and Sony online dev Glenn Fiedler
Read More »CryEngine to power VR-friendly film production tool
Film Engine is the next iteration of Crytek-created Cinebox platform
Read More »CD Projekt Red making ‘drastic’ changes to dev tools for Cyberpunk 2077
‘The most important thing that’s happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher,’ says visual effects artist Jose Teixeira
Read More »Quantum Break actor details Remedy’s ‘Sweat Box’ method for photorealistic facial capture
‘It’s really, really detailed but part of that is you cannot move – at all,’ recalls X-Men performer Shawn Ashmore. ‘If you move during a take the data is ruined’
Read More »Why Ninja Theory mo-capped actors in reverse for Hellblade
Star Wars stunt performer Chloe Bruce tried to recreate the moves of virtual hero Senua – rather than the other way around
Read More »Runescape ditches Java for NXT engine after 15 years
Quadrupled draw distances, water effects and dynamic light and shadows introduced to Jagex’s MMO
Read More »Autodesk acquires Arnold renderer dev Solid Angle
Visual effects software used in games, films and shows including Clash of Clans, Star Wars Battlefront, Assassin's Creed Syndicate, Game of Thrones, The Martian and Ex Machina
Read More »Breaking down the (right) walls: Ubisoft Montreal on texturing Rainbow Six Siege’s destructible world
From brick walls to plaster ceilings, no material is safe in Rainbow Six Siege. Lucas Granito, senior tech artist at Ubisoft Montreal, tells Develop how the studio built up the shooter’s environments – so players could tear them right back down
Read More »GameGuru targets students with standalone release and content controls
Latest revision of creation tool also adds ability to save and load, FBX importer and engine tweaks
Read More »Unity, Red Hat and JetBrains join open-source advocate .NET Foundation
Engine firm plans future improvements to IL2CPP .NET runtime, native Visual Studio integration, C# 6 support and mono runtime and class libraries in future updates
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