"Unfortunately we need more development time to fulfil our vision"
Read More »Techland shutters Polish publishing and distribution division
"These changes have no impact on our global publishing plans"
Read More »Techland regains publishing rights for the Call of Juarez franchise
Original developers cowboy up to bring Call of Juarez: Gunslinger back to storefronts
Read More »Dying Light developer Techland opens new digital storefont – Gemly
Exclusive content for exisiting titles is expected along with third party games to be published by Techland
Read More »Techland launches online games store Gemly
Polish developer and publisher Techland has announced the creation of a new digital distribution service, now available in 144 countries. Called Gemly, it launched yesterday and offers exclusive content for Techland’s own creations such as Dying Light and titles it brought to market via its publishing arm, such as Torment: …
Read More »Polish games outfits get big grant support from Polish government
£22m fund dished out to companies to promote Polish games industries
Read More »Damien Monnier, senior designer on The Witcher 3, announces move to Techland
Monnier will be working on an open-world fantasy title
Read More »Steam Spy overturns data removal, refuses future dev takedown requests
‘The fact that the movie industry hasn't collapsed despite releasing box office numbers gives me faith that the games industry will survive as well,' insists creator Sergey Galyonkin
Read More »Techland announces Pure Farming 17: The Simulator
Look, we’ll be honest – we’re fairly certain this is real, but we are double-checking [UPDATE: It is!]. Techland announced in June that it was stepping up its global publishing business. It revealed a publishing deal for inXile’s Torment: Tides of Numenera shortly after, and has now announced a second …
Read More »How Dying Light took Techland to the big leagues
Before its launch, you’d be forgiven for having muted expectations for Dying Light. The title, made by Polish studio Techland, was delayed, its PlayStation 3 and Xbox 360 SKUs scrapped, while the boxed release was delayed until a month after its digital version. Yet the title was a surprise hit …
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