Tag Archives: triple-a

The Astronauts’ Adrian Chmielarz on going from indie to triple-A… and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary. This is the feat managed by Adrian Chmielarz, the co-founder of Metropolis Software and People Can Fly. These two outlets became renowned for globally successful titles including Painkiller, Bulletstorm and Gears of …

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Spec Ops and Evolve writer quits triple-A games

The writer behind Spec Ops: The Line and upcoming shooter Evolve has quit triple-A games development. Announcing his departure viaTwitter, writer Walt Williams left 2K Games last week after almost a decade with the company. He claimed he will still be involved in the games industry, but will also be …

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Romero: PC is decimating consoles and free-to-play is killing triple-A

While PS4 and Xbox One win the majority of the headlines, it’s the PC that’s actually bossing the games market. That’s according to Doom creator John Romero, who told Games Industry: "With PC you have free-to-play and Steam games for five bucks. The PC is decimating console, just through price. …

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Star Citizen dev costs second only to Call of Duty and Grand Theft Auto, Roberts says

Having now hit $48m in crowdfunder backing, PC space sim Star Citizen can rightly claim to be rivalling console’s biggest triple-A spenders. In fact, creator Chris Roberts reckons his title will lag behind only Call of Duty and Grand Theft Auto when it comes to raw dollar investment. Normally developers …

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Vita IS a triple-A machine in Japan but Western future remain unclear, Sony says

Sony is confident about the Vita’s future prospects in Japan, but is less certain about its place in the Western market. The handheld routinely vies it out with 3DS for supremacy in the weekly Japanese hardware charts. The story is completely different in the UK, however, where weekly sales are …

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Miyamoto doesn’t like describing Zelda Wii U as ‘open world’

Will Zelda for Wii U be an open world game? Perhaps not in the traditional sense. Speaking to shareholders, Nintendo’s development boss Shigeru Miyamoto has said that the term open-world” was used to describe the game at E3 as it’s something that players understand – personally, however, he doesn’t like …

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Yoshida baffled by gamers who shun indie titles

PS4 is still riding the crest of its strong launch wave but there is one criticism the machine has regularly faced it’s concerning the lack of triple-A releases for the machine thus far. With The Order: 1886, Bloodborne and Uncharted 4 not due until next year, the already delayed DriveClub …

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Fewer first-party Vita games on the way as emphasis shifts to indies

PlayStation Vita owners can expect more indie titles but fewer triple-A first-party games in the future. That’s the admission of Sony Studios boss Shuhei Yoshida, who when asked by Polygon if Vita will be getting fewer first-party games replied: "I would say, yes, that’s correct.” The reasons? Sony confesses to …

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‘$60 for a game is insane’ Bulletstorm dev claims

The pressure on full-RRP games is higher than it’s ever been, one developer has claimed. People Can Fly’s Adrian Chmielarz made the claim to Games Industry, having speculated that the studio’s 2011 shooter Bulletstorm – which was loved by critics but failed to meet publisher EA’s commercial expectations – suffered …

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