Unity v5.6 comes with cool features for mobile game developers. Here's how to use ARM's MGD with the engine.
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Adam Conway, director at The Digi Monsters, takes us through the process of how he combines objects using Substance Painter
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New video tutorial helps artists to fix lighting inconsistencies in their scenes
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Nvidia senior developer technology engineer Jon Story explains the method behind the graphics specialist’s new shadow technique and reveals how devs can make use of it in their own games
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Learn everything from game mechanics to audio mixing in this eight-part series
Read More »Creating shots and takes with Unreal Engine’s Sequencer
The Epic Games talk devs through its new Sequencer cinematics tool, which is used for many of the company's game trailers
Read More »How To: Make racing car engines roar using AudioMotors Fmod
There’s little more satisfying in a racing title than the realistic gurgle of an engine. AudioGaming CEO Amaury La Burthe puts the pedal to the metal in pursuit of procedurally-generated engine noise
Read More »VIDEO: Avoiding a F2P Flop – The Analytics Approach
DeltaDNA discusses how to make the best use of your player behaviour data to ensure your game's success
Read More »Top Tips: 10 things you didn’t know you can do with Unreal Engine 4
Members of the Unreal Engine community share some of the technology’s most helpful features
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Unity community evangelist Joe Robinns shares some of the engine's lesser-known secrets
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