The company cites underperforming Ghost Recon: Breakpoint and The Division 2 for its change of plans
Read More »Ubisoft outlines plans to develop more of its franchises into TV shows
"Every show has a different target that it’s aiming at and a different format"
Read More »Ubisoft wants to help teach kids to program with Rabbids Coding
Educational PC title is heavily gamified to help it introduce key concepts and is now available now on Uplay
Read More »Gods & Monsters, Uplay+, Roller Champions: Ubisoft’s talks new IPs, new platforms and new strategies
We talks to EMEA executive director Alain Corre about Ubisoft’s new lease of life, free from Vivendi, and how it’s experimenting on many different fronts from new IPs to new platforms, new territories and free-to-play
Read More »Ubisoft blasts Steam’s current revenue share model as ‘unrealistic’
"It doesn't reflect where the world is today in terms of game distribution"
Read More »Ubisoft praises ‘fantastic freedom’ from Vivendi and wants to invest in new IPs
Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Ubisoft Blue Byte wants to establish The Settlers ‘as a global franchise’
The Settlers will return to PC in 2020 after a decade hiatus. MCV@gamescom talks to MD Benedikt Grindel about how Ubisoft Blue Byte wants to duplicate Anno’s success with the franchise thanks to the opportunities presented by Asian markets
Read More »Industry professionals criticise Ubisoft for ‘exploitative as hell’ spec work
"Musicians, I urge you not to submit to this"
Read More »Play as any character in Watch Dogs: Legion and when they die, ‘they’re gone for good’
Out next year
Read More »Ubisoft reveals new Ubisoft Quebec adventure, Gods and Monsters
"The journey will be as challenging and rewarding as the final destination"
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry