New Unity engine begins roll out today following community beta
Read More »Unity Keynote: Moving to a subscription model has revolutionised the way the development team work
Unity's VP of engineer, Lucas Meijer, discussed the model on stage at the keynote in Amsterdam today
Read More »How to use ARM’s Mali Graphics Debugger in Unity
Unity v5.6 comes with cool features for mobile game developers. Here's how to use ARM's MGD with the engine.
Read More »Unity announce new 2017 engine and final update 5.6
Key features include beta support and publishing to Chinese marketplace
Read More »Unity 5.6 beta releases
Numerous new features with Google Daydream functionality to come soon
Read More »Unity’s John Riccitiello: ‘There’s no food too good for the indie developer to eat’
Following the platform’s switch to a subscription model, Unity CEO John Riccitiello discusses balancing triple-A ambitions with accessibility, convincing smaller studios to take on the mobile giants and going beyond its origins as the ‘indie engine’
Read More »New Facebook integration heading to Unity
Partnership between engine firm and social network will make it easier for devs to release games on Facebook
Read More »Unity 5.4 enhances graphics, rendering and arts tools
Motion vector rendering now supported in-engine, draw calls reduced with GPU Instancing
Read More »Unity defends subscription switch: ‘There will be no Unity 6’
Engine firm says new model is “absolutely necessary” as it plans to “make Unity incrementally better”, introducing ‘pay to own’ option
Read More »386 Unity mobile games downloaded per second in 2015
Downloads rose to 578 per second in February 2016
Read More »