Project Intimate links a library of motions to ‘natural language words’
Read More »3×2 metre play space needed for PlayStation VR
PlayStation VR will need a fairly large clear space, according to documents that have cropped up online. Videogamer reports that a PS VR document uploaded to Reddit states a required area of 3 x 1.9 metres. Users are also required to be 0.6m back from the PlayStation Camera. This seems …
Read More »DriveClub VR announced despite Evolution closure
Racing game will be launch title for PlayStation VR in Japan
Read More »Yoshida asserts that all PS VR games will work on standard PS4s
Sony Studios boss Shuhei Yoshida has again dismissed the idea that PS4 Neo will be needed to get the best out of PlayStation VR. All the PSVR (and future) titles will be playable on (normal) PS4,” Yoshida said at ACGHK 2016 this week, as reported by PSU. We believe that …
Read More »Valve adds VR spectator support to DOTA 2 ahead of International tournament
eSports fans will be able to watch the upcoming DOTA 2 International in virtual reality. Developer Valve has announced the DOTA VR Hub, which lets consumers put on a headset and watch live games in a ‘DOTA VR Theater’. Fans will be surrounded by heroes from the game when watching …
Read More »Expanded Oculus motion-tracking support paves way for room-scale VR
Oculus has updated the number of motion-tracking sensors supported by the Rift virtual reality headset, ahead of the launch of its Touch motion controllers later this year. The tech now allows devs to track through up to four boxes, twice the number used in the standard room-scale VR setup for …
Read More »Studio Spotlight: Climax Studios
CEO Simon Gardner tells us why the studio behind Assassin’s Creed Chronicles is focusing solely on virtual and augmented reality
Read More »OctaneRender 4 to support PowerVR ray tracing
Rendering engine reportedly able to trace in excess of 100 million rays per second while remaining suitable for use on mobile, VR and AR devices
Read More »OPINION: Five things we learnt about VR from E3 2016
VR expert David Ranyard continues his regular columns looking at the future of virtual reality, and analyses thereaction to the hardware from this year’s E3. So E3 is over for another year, and I have one burning question: what was the impact of virtual reality at this year’s show? It …
Read More »HelloVR uses Improbable’s SpatialOS to build virtual reality MMO
MetaWorld puts players in 10,000 square miles of persistent world
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