Sales of Sony’s PlayStation VR tech are on track to outsell the combined sales of HTC Vive and Oculus Rift, according to data tracker GfK’s October consumer panel survey. The research firm says thatthe hardware’s PlayStation branding led to high expectations for the tech and ‘eradicated many concerns’ about VR. …
Read More »Virtual reality is here… Now what?
With PlayStation VR having arrived along with Oculus and Vive, the virtual reality revolution has begun. But how can developers help shape the future of the technology?
Read More »HTC open pre-orders for wireless HTC Vive adaptor
$200 dollar device makes your HTC Vive wireless for 90 minutes at a time
Read More »Valve show off new Vive touch controller prototype at Steam Dev Days
No word on when prototypes will release, yet
Read More »Valve’s SteamVR Tracking technology now has 300 licensees
Royalty-free technology has had a successful first two months
Read More »SuperData Research predicts PSVR will sell 2.5m headsets
PlayStation VR predicted nearly five times as many units sold as the HTC Vive
Read More »HTC’s Vive software portal goes live
While Steam is the natural home for HTC Vive, owners of the VR headset are now also able to buy their games from the manufacturer’s own portal. Viveport is now live in 30 major territories, having launched in China earlier this year. As part of the launch, a number of …
Read More »HTC backs Pixar, Lucasfilm and Telltale vets’ VR studio with $5m investment
Steel Wool launched debut title Quar: Battle for Gate 18 alongside Vive headset in April
Read More »HTC opens dev applications for worldwide Viveport VR marketplace beta
Storefront for virtual reality experiences aimed at Vive owners ‘who don’t use Steam’
Read More »HTC: ‘Triple-A publishers risk creating massive rivals by not investing in VR’
The content boss for the Vive VR headset has delivered a warning to major games publishers that are reluctant to invest in virtual reality. Joel Breton told MCV that these businesses risk enabling ‘massive new competitors’ by not getting in early on virtual reality – akin to what happened in …
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