New SuperData Research report shows general public yet to be reached by VR hype, revises 2016 forecasts for VR industry
Read More »What developers can learn from tabletop games designers
Following the translation of its retro-inspired card game Boss Monster into the world of VR, co-founder of tabletop publisher Brotherwise Games Chris O'Neal explains what the increasing collision between virtual and physical titles means for both gaming worlds
Read More »The Foundry launches Cara VR toolset
Nuke firm creates plug-in for 360-degree video content in virtual reality titles
Read More »Amazon: Connecting audiences is more important than VR
VP of Amazon Games Mike Frazzini says firm is more focused on community when developing new Lumberyard engine
Read More »Google Cardboard is an ‘invaluable opportunity’ for VR devs
Opposable Group's Lukas Roper discusses why devs should consider building titles for Google's affordable VR offering
Read More »Space Pirate Trainer studio I-Illusions on what VR devs can learn from Max Payne and Galaga
Space Pirate Trainer takes some of gaming’s most revolutionary mechanics and uses them to push the next generation of VR forwards. Dirk van Welden, founder of I-Illusions,explains how old can become new once again
Read More »Ossic X dev tools due for release this summer
Team behind VR headphones preparing for production as Kickstarter campaign draws to a close
Read More »VR editing: Is it a novelty or necessity?
James Batchelor speaks to Epic Games’ Tim Sweeney and Unity’s Clive Downie about the two engine firms’ plans for VR editors
Read More »DICE considering move into VR development
EA-owned studio insists it will create original experiences for the medium, rather than adapting existing games such as Mirror’s Edge Catalyst
Read More »Vertigo talks VR’s arcade heritage, reinventing the reload and not asking too much of players
Lead engineer Trevor Blom on how the studio brought the dead to virtual life in shooter Arizona Sunshine
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