Sony plans to "support Audiokinetic's efforts [...] while maintaining independence"
Read More »Get Even: Dimensional Audio
Sean Cleaver speaks to Auro Technologies' Iwan De Kuijper about their 3D audio technology and it's use in The Farm 51's Get Even
Read More »The top 20 mobile development tools for 2016
Develop rounds up some of the best tools and tech, from beautiful engines and rigid infrastructure to sumptuous audio and eye-watering art, designed to get your smartphone or tablet game on the road to success
Read More »Wwise adds support for Dolby Atmos
Technology includes verticality in object-based audio design, as well as traditional horizontal surround sound
Read More »10 tips to get the most out of audio engine Wwise
Audiokinetic offers up ten snippets of advide for how to get the most out if its sound engine and your game’s audio
Read More »Integrating a sound in Wwise
Learn how to add a gunshot sound to an animation sequence
Read More »Key Release: Wwise 2015.1
With the latest version, Wwise is striving to bridge the gap between video games and digital audio workstations
Read More »Wwise 2015.1 available now
Nuendo integration, background user music management and more added to latest version
Read More »Made with Marmalade: Sounds easy
James Batchelor takes a look at how Marmalade works with audio experts to combine their leading tools
Read More »Why developers should consider investing in a quality sound engine
We ask the experts what specialised audio tools offer
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