Latest of Develop's Heard about columns chats to EA DICE's audio team

Behind the scenes of Battlefield Bad Company’s audio production

We’ve just posted up the latest in our popular monthly Heard About columns by independent audio director John Broomhall – this month’s instalment looks at the work done on EA DICE’s upcoming Battlefield Bad Company.

In the piece Broomhall speaks with David Möllerstedt, head of audio, and audio director Stefan Strandberg to discover the lengths the DICE team went to for the new Battlefield’s next-gen outing.

With the game built on a brand new engine, the two took the opportunity to "ensure a well-integrated sound functionality". This includes a soundtrack that mixes original orchestral content with music that plays on the radios of in-game vehicles, and a number of sound effects recorded from the Swedish army’s own war exercises.

To read the full report, click here.

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.