Studio will reveal the secrets behind Fallout 4’s modular level design

Bethesda to host rare session at GDC

Bethesda is the latest big name to sign up as a speaker for this year’s Game Developers Conference, offering a deeper look at its most recent hit Fallout 4.

In a rare GDC appearance, the studio’s senior designer Joel Burgess and lead artist Nathan Purkeypile will discuss the post-apocalyptic RPG’s modular level design, a process that helped the team create a huge world filled with detailed locations in a relatively short space of time.

The pair will provide an in-depth analysis of the techniques they used to create art kits, as well as the way these kits are used by level designers.

You can find out more about this talk here.

The Fallout 4 session is just one of several talks about the development of triple-A games. Check out our latest Countdown to GDC 2016 to find out about six more.

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