Andy Schatz says Xbox launch was 'disappointing'

Monaco dev blames poor sales on launch delay

Andy Schatz says he’s disappointed with sales of his studio’s latest game, and places the blame in part on a last minute launch delay.

Pocketwatch Games’s Monaco: What’s Yours is Mine launched on PC on April 24th, and Xbox 360 on May 10th.

Schatz talked about the successes and failures of the launch in a Reddit discussion.

“The 360 delay unquestionably hurt our sales,” he said.

“I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless. We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing.”

Though there were other factors, the developer believes the game would have done a lot better if the launch had been simultaneous.

“I don’t think the demo was particularly strong… so it could be that the game wouldn’t have done better on Xbox even if it had a simultaneous launch (though IMO it would have performed at least twice as well),” said Schatz.

The game also suffered from a few bugs that only occurred on retail Xboxes, which meant that not only was the team unaware of the bug until certification, it was unable to reproduce it when producing a patch.

Schatz refused to directly criticize Microsoft’s handling of the launch as the game’s publisher, Majesco, acted as a go-between.

“I don’t really feel like it’s a good idea to piss in the pool, so whatever complaints I have I think it’s best that I keep them between me, Majesco, and Microsoft,” he said.

In fact, his comments suggest Pocketwatch benefitted from Microsoft’s earlier decision to ease up on patch fees.

“We had to submit two patches, and luckily they had already relaxed the charges for that process about a month prior,” said Schatz.

About MCV Staff

Check Also

Blog header 2026 IG50 [Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

[Industry news] Ubisoft backs IG50 Awards as Into Games opens applications for 2026 cohort

UK games charity Into Games has today opened applications for IG50 2026, its annual programme that recognises 50 of the most talented yet-to-be-hired people in UK games from working-class and low-income backgrounds. The announcement comes as Ubisoft joins as the headline sponsor and as Into Games confirms that 11 winners from the previous 2025 cohort have been placed in paid roles in the UK games industry through its Boost placement programme.