Capcom: Platform exclusivity can still work

Capcom’s marketing vice president Nique Fajors has stated that despite the escalating development costs that have arrived along with the next-generation of games machines, developing games for a lone platform can still be strategically sound.

Speaking to Next-Gen, Fajors stated: Exclusives are driven by gameplay functionality and cost. If you get your gameplay functionality and costs right, exclusivity can work.

Fundamentally, do I think platform exclusivity is dead? No, I don’t believe it’s dead. It goes back to economics, consumer interest and unique playability.”

However, Capcom’s strategy has increasingly moved toward multi-platform development. The firm famously pledged to release its numbered Resident Evil outings exclusively on GameCube, only for it to later port Resident Evil 5 to PS2 and PC.

It also recently announced that former 360-only shooter Lost Planet is on its way to PS3, and Devil May Cry 4 will appear on Microsoft’s platform as well as Sony’s for the first time.

Fajors added: We have so many viable options for development, and consumers have so many choices. I can remember when I was younger, I was committed to Sega. I wouldn’t buy a Nintendo platform. So I rode all the Sega platforms, from Genesis through Saturn and all the way up.

"I think consumers increasingly don’t have that kind of loyalty anymore.”

About MCV Staff

Check Also

ent [Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

[Industry news] Entity raises €5 million in seed funding to bring console-quality games to the ‘New Web’

Entity, a new Irish gaming distribution startup, today announced it has completed a €5 million seed round for its next-generation gaming platform which is set to launch in early 2027. Entity has embraced the latest breakthrough web technology to create the home of console-quality games for the “new web” era.  Entity is effectively replacing the need for a dedicated gaming device such as the console or PC for most games: Bringing, for the first time, instant and social game play experiences to the largest global game playing audience without the friction of downloads or installs. Entity delivers a true click and play experience for games players, anytime, anywhere and on any modern browser