Cecil: Heavy Rain was deeply flawed

Absolute genius but deeply flawed – that’s the verdict of Revolution Software’s acclaimed development star Charles Cecil when asked by MCV what he though of Sony’s recent chart-topper Heavy Rain.

Half way through I thought it was a work of absolute genius,” Cecil told MCV. When I finished it, I still thought it was a work of genius but deeply flawed. There’s a lot of questions it asks, and I think some of those are answered really well, and others are flawed.

But I really admire David Cage, his team and the work they have done. I think it’s good for the adventure game, I think it’s good for the industry overall.”

And doing his best not to venture into spoiler territory, Cecil went on to highlight the moment that upset him the most.

What I’m personally very interested in is the relationship the audience has with the character they control,” he continued.

Without spoiling anything, you discover something at the end that’s incredibly important about one of the characters you’ve been playing, which creates an incredible disconnect between the audience and the character – and I think that is deeply, deeply flawed.

It would have worked in a film, it’s a great film technique but it should never have been brought over to games, and David and his team should have probably seen that. But I do think it’s a brilliant game.”

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