fortnite ukraine header img GAME OVER: March 2022

GAME OVER: March 2022

In the wake of Russia’s invasion of Ukraine in February, the games industry mobilised to offer its support, proving that when united and single-minded it can be a source for good in the world (and make up for some of the NFT shenanigans it had indulged in previously).

Support flowed from all levels, from charity streams and game bundles, to countless examples of game sale revenue sharing and practical support from developers and publishers with studios in Ukraine and neighbouring counties.

At the tip of a veritable iceberg of game industry effort, Riot raised $5.4 million from battle pass sales, the itch.io Bundle For Ukraine managed $6.3 million, Humble’s Stand With Ukraine game bundle raised more than $20m, and Epic donated $144 million from Fortnite sales.

About Richie Shoemaker

Prior to taking the editorial helm of MCV/DEVELOP Richie spent 20 years shovelling word-coal into the engines of numerous gaming magazines and websites, many of which are now lost beneath the churning waves of progress. If not already obvious, he is partial to the odd nautical metaphor.

Check Also

TIGA Education Skills report [Industry news] TIGA report highlights ongoing skills challenges in UK games industry as studios invest in training and adaptation

[Industry news] TIGA report highlights ongoing skills challenges in UK games industry as studios invest in training and adaptation

TIGA, the trade association representing the UK video games industry, has today published its latest Skills, Training and Education in the Games Industry 2026 report. The findings show that while the sector benefits from a strong pipeline of skilled graduates and a largely proficient workforce, skills shortages persist, particularly in specialist and emerging roles.