Iwata dismisses Wii U price concerns, says software is the issue

The Wii U’s full retail price of between 250 and 300 is not the reason for its market struggles.

That’s according to Nintendo president Satoru Iwata who told CVG that the comparatively higher sales of the more expensive Premium SKU disprove the theory.

"If the price is actually an issue then there is some contradiction between the current sales balance between the Basic and Premium versions of the Wii U," the exec argues.

"The Basic version should have sold a lot, but the fact of the matter is that people are buying more of the Premium version. So the issue is not there."

So what does Iwata blame for the console’s stuttering start?

"I understand that the real issue is the lack of software,” he believes. The only solution is to provide the mass-market with a number of quality software titles."

Although Nintendo UK still insists that it doesn’t set RRPs for its hardware in the UK, the Wii U Premium retails full-price at 300 and the Wii U Basic at 250.

There have been discounts, most notorious of which was Asda’s decision to cut the Basic to 150 not just once but twice – the supermarket’s subsequent decision to remove the Wii U from its shelves completely last month was therefore not a huge surprise.

An official price cut for the hardware remains unlikely, with Nintendo confirming last week that it still sells the machine at a loss. PS4 and Xbox One will launch later this year priced at 350 and 430 respectively.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).