Developers around the world have been giving away free advice on Twitter, thanks to the hashtag #ShareAGameDesignTip.
The topic attracted the attentions of devs from Sunset Overdrive creator Insomniac Games, Ubisoft Annecy and The Astronauts, the studio behind acclaimed indie hit The Vanishing of Ethan Carter.
There are far too many tips to print here, but we’ve picked out ten of the best ones. Find the rest via #ShareAGameDesignTip.
Liz England, Insomniac Games
https://twitter.com/lizardengland/status/636258105345470465
Tim Browne, Ubisoft Annecy
When referring to the player in design documentation keep them gender neutral. Never assume their sex. #ShareAGameDesignTip
— Tim Browne (@N1tch) August 26, 2015
Adrian Chmielarz, The Astronauts
https://twitter.com/adrianchm/status/636360923515588608
Petri Järvilehto, Seriously
https://twitter.com/pjarvilehto/status/636262775900250113
Margaret Wallace, Playmatics
Our spouses/SOs don't comprise complete play-test. Test early & often w/ people who aren't invested in your happiness! #ShareAGameDesignTip
— Margaret Wallace⚙️ (@MargaretWallace) August 25, 2015
Steve Ince, Writers’ Guild
Backstory is NOT story. #ShareAGameDesignTip
— Steve Ince (@Steve_Ince) August 26, 2015
Nicoll Hunt, I Fight Bears
#ShareAGameDesignTip Animate your menus. The little details make all the difference.
— Nicoll Hunt (@nicollhunt) August 25, 2015
Jennifer D’Aww, 3-headed Dingo
#ShareAGameDesignTip Stories are cool! But they're no good if the game mechanics aren't fun and or interesting.
— Jennifer D'aww (@GMShivers) August 24, 2015
Anthony N. Simon, Wolpertinger Games
There are 40 bad ideas you need to go through before getting to the good one. Be prepared to fail often. #ShareAGameDesignTip
— Anthony Najjar Simon (@anthonynsimon) August 26, 2015
Marc Diamond, game designer
If appropriate, give your game to kids & watch what they do. They'll break it in ways you never anticipated. #ShareAGameDesignTip #gamedev
— Marc 'with a sea' Diamond™ (@MarcD_Weegem) August 26, 2015

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