Joost van Dreunen reflects on the impact of Apple’s plans to allow developers to introduce a paid subscription model to their games on the App Store
Read More »Apple to drop 16GB entry point with iPhone 7, report claims
There will be no 16GB version of Apple’s next iPhone, according to the latest rumours about Apple’s upcoming smartphone. The Wall Street Journal reports that 32GB will become the new entry point as of the iPhone 7. Such a move would be no surprise, as the size of many modern …
Read More »Crazy Kings studio TicBits acquired by mobile publisher Animoca
Label known for licensed titles to pay €3.35 million in total for casual games firm
Read More »Getting started with cross-platform development in Java
Intel Developer Blog: The Multi-OS Engine supports the creation of native apps on both iOS and Android
Read More »Google: ‘There has been a marked shift in the way developers advertise’
Vinod Ramachandran, senior product manager for Google’s app install advertising business, reveals the ways games advertising has evolved and breaks down the tech giant’s options for creators looking to get their title noticed
Read More »Minter’s Llamasoft has abandoned iOS development
Llamasoft founder Jeff Minter has revealed that the studio was forced to abandon development for iOS after the platform proved to be unsustainable. The Space Giraffe, Tempest 2000 and Gridrunner creator said on the dev’sblog: We spent two years doing games on iOS and in the end we stopped doing …
Read More »Twitter’s Fabric for Unity adds full native MoPub support
Integration of monetisation platform for mobile apps includes manual initialisation and deferred SDK activation during onboarding
Read More »Developing for ‘all or nothing’ iOS ended up losing us money, says Jeff Minter
‘Despite excellent reviews and the sheer number of devices out there which you might think make it viable, we couldn’t in any way justify carrying on with it’
Read More »The marketer’s guide to mobile ad formats
AppLovin's Mark Rosner offers devs a breakdown of the different ways to advertise your game on mobile
Read More »Splashy Cats racks up 200,000 downloads in 48 hours
Artik Games’ latest reaches Top Ten across Europe
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry