Lisa Opie, managing director at Ubisoft Reflections and Ubisoft Leamington, has been announced as the latest keynote speaker for this year's Develop:Brighton.
Read More »The shortlist for the 2022 MCV/DEVELOP Awards
The winners will be announced on Thursday the 28th of April, back at The Brewery in London.
Read More »How the London Games Festival is establishing the “games capital of the world”
With the London Games Festival kicking off tomorrow, Chris Wallace catches up with Michael French and David Lilley to find out more about the festivities, including their brand new consumer event, WASD.
Read More »The Final Boss: Amuzo Games’ Nick Roberts
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Nick Roberts, head of studio at Amuzo Games.
Read More »What Game Communities Really Want From Player Support, and Why it Matters – Peter Gerson, Keywords Studios
"Half your players will likely switch to a competitor’s game after one instance of a poor player experience according to current research. If your support team cannot deal with increasing inquiries, it’s time to scale."
Read More »The UK video games market grew 1.9 per cent to £7.16bn in 2021
The UK video games market grew to a record £7.16bn in 2021, according to UKIE's UK Consumer Games Market Valuation 2021.
Read More »Building the Hunt: Behind the scenes of Vampire: The Masquerade – Bloodhunt
Sharkmob has taken a long dormant IP and given it a vibrant and brutal new life. Chris Wallace finds out more about how the team is taking triple-A production values to the free-to-play space.
Read More »The first Develop:Brighton speakers have been announced
Tandem Events has announced the first round of Develop:Brighton 2022 speakers
Read More »Voting for the MCV/DEVLEOP Awards is now CLOSED!
Voting for this year’s MCV/DEVELOP Awards is now open!
Read More »When We Made… Bonfire Peaks: “In my opinion, storytelling is not really a strength of the medium of games, or what excites me most about it.”
Chris Wallace gets behind the scenes of Bonfire Peaks. A contemplative, sombre puzzle game that pulls inspiration from the Beach Boys, because of course it does.
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