The first annual Games Careers Week will soon be upon us, but how did this industry-wide push for diversity and employability come to be?
Read More »Opinion: How digital distribution has changed the investment landscape for video games
"We’ve seen spikes of interest in gaming before, but the accelerated adoption of digital distribution models means that this demand for content is now being met sustainably"
Read More »A more robust critique of award winners would benefit the industry
By engaging with the awards in a more combative manner we are actually supporting it and legitimising it
Read More »BAFTA winners dominated by Hades and Sony exclusive titles
Who won and who might feel a little hard done by
Read More »Acti-Bliz veterans found The 4 Winds Entertainment – to target untapped markets in the Middle East, Turkey, LATAM and more
"The fear of taking risk or of the unknown just does not play well in a typical Western corporate culture"
Read More »Rival Peak wraps with over 100 million minutes watched
Experimental interactive event Rival Peak, has come to the end of its 12-week scheduled season, and clocked up a massive 100m minutes of viewing time. The series was co-created by Genvid Technologies, Pipeworks Studios, and DJ2 Entertainment. And consisted of a virtual reality show, where AI contestants, guided in their …
Read More »Mobile gaming will continue to rise after lockdown – Craig Chapple, Sensor Tower
It’s clear that the mobile games sector has attracted more players than ever, but will they stay?
Read More »Razer revenues top $1bn as hardware also profits from year at home
Gaming hardware company Razer recorded a huge year on year growth of 48 per cent yesterday as its revenues for the full year 2020 soared to $1.2bn. Showing that it’s more than just digital games that have benefitted from the lockdown. The growth in sales drove gross profits up by …
Read More »Genshin Impact surpassed $1 billion on mobile in less than six months
Genshin Impact is the fastest title to surpass the $1 billion milestone on the App Store and Google Play, beating the likes of Pokemon GO and Lineage M
Read More »“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare
Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies
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