Game industry business news

“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike

lead "The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed." – How adamgryu overcame writer's block and creative burnout in the development of a Short Hike

We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process

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[From the industry] Indie Game incubator to start accepting applications for program supporting indies

unnamed 10 [From the industry] Indie Game incubator to start accepting applications for program supporting indies

Marvelous Inc announces to start accepting applications for “indie Game incubator” (“iGi”), the first online incubation program for supporting indie game developers in Japan, sponsored and supported by 8 companies and 2 organizations.

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“There are many challenges that you face when you are an independent studio but knowing why you’re different and the values that you stand for are the most important!” – Firesprite’s Graeme Ankers

DSC03693 1 1 “There are many challenges that you face when you are an independent studio but knowing why you’re different and the values that you stand for are the most important!” – Firesprite's Graeme Ankers

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Graeme Ankers, MD, Firesprite.

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