“Publishers and PR agencies have told me that some of the views I'm working on here can take them hours of manual work to generate for a single title."
Read More »“It democratises the ability to talk to press” – Is Press Engine the answer to discoverability?
There’s a new platform for press and PRs, which manages review keys, assets, press releases, reporting and much more
Read More »New curvier Xbox dashboard breaks cover with a raft of improvements
New dashboard design will come to all consoles, smartphones and PC
Read More »U.S. Mobile Gamers Flock to Simulation Titles as Genre Spending Grows 63% in H1 2020
Racing, hyper casual and casino titles also saw big rises
Read More »YoYo Games launches major GameMaker Studio 2 update allowing for ‘a more visual approach’
Biggest update since GameMaker Studio 2 combines GML and IDE improvements with new tools to create and manipulate animation
Read More »Facebook Gaming: Can quality and quantity work together in user acquisition?
Facebook Gaming’s Morgan Monnet explains how developers can sustainably scale their business for success with a great user acquisition strategy. This article was created in collaboration with Facebook Gaming.
Read More »League of Legends veterans launch Odyssey Interactive with $6m seed round
A new Canadian games studio was launched today by four Riot Games veterans. The new studio is targeting the mobile games space with competitive games for the next-generation of gamers. “With the next generation having grown up with phones being their primary gaming platform – we believe they deserve the …
Read More »UK bank account data shows 71% rise in gaming spending during lockdown
“A growth in subscriptions on platforms like Playstation and Xbox have contributed to overall sales in gaming"
Read More »EA follows up on #RaisetheGame pledge and it’s Positive Play Charter by supporting the Women In Games Awards 2020
"There is still work to be done, but with an open minded approach and a clear commitment to this being a priority I am optimistic about what the future holds."
Read More »“I wanted to get bits of British culture in the game that aren’t seen” – Can games help us understand what it means to be British?
We talk to the creators of Pendragon, Landlord’s Super and Everybody’s Gone to the Rapture about their take on Britain and how they engage with our biggest issues
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