Bundle includes: AVICII Invector, Dear Esther: Landmark Edition, Fractured Minds, GRIS, Meadow, RiME and The Town of Light
Read More »Ubisoft Connect – new cross-platform service should help smooth next-gen transition
"...help them in this transitional period where friends might be using different hardware"
Read More »Devolver Digital and Croteam “have been dating for so long that we decided to go ahead and just get married”
“Devolver has acquired Croteam...or maybe Croteam has acquired Devolver...who could really know at this point in the relationship”
Read More »Kojima Productions looks keen to widen its net as it hires for a new unannounced project
Fancy relocating to Tokyo?
Read More »Ins and Outs – October 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's October issue.
Read More »Read the October issue of MCV/DEVELOP online now! Featuring Wired Productions, Skåne regional spotlight, the Women in Games Awards and more
also women of Xbox, Game Pass for indies, Fall Guys and more
Read More »Gen Z is more likely to use gaming apps than other generations, but spends less time gaming than those 25+
The 25+ age group spend nearly 20 per cent longer in their most used games, and access them 10 per cent more frequently.
Read More »Former Blizzard developers found Frost Giant Studios
“In order to build another brand-new RTS, it felt like the opportunity to do it externally was too good to pass up."
Read More »How Double Eleven fosters a nurturing environment for mental health and wellbeing amidst a pandemic
"Double Eleven is constantly looking for better ways to work during the COVID crisis"
Read More »Japan accounts for almost a quarter of global mobile spend from App Store and Google Play
Mobile analyst Sensor Tower has just published a report showing that Japan continues to spend huge amounts on mobile games. Looking at the year to date (and what a year it’s been for mobile revenue) Japan accounted for 22 per cent of all global mobile game player spending from the …
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