It’s an overused phrase, but the last 12 months have been a revolutionary time for LGBTQ+ gamers and industry professionals.
Read More »Phil Spencer: Xbox All Access could be critical to Xbox Series X launch post-pandemic
“Xbox All Access [will let you] get into a new hardware generation without the big upfront cost”
Read More »Swift Spotlight: How accessibility and design impact play
Aardvark Swift speaks to INT/NIGHT’s Craig Allen on why UI design must be considered early on and is at the core of making games more accessible.
Read More »Former Sony Worldwide Studios chairman Shawn Layden calls for the return to the “12 to 15 hour game”
"Personally, as an older gamer... I would welcome a return to the 12 to 15 hour game."
Read More »Industry veteran James Brooksby launches new Guildford studio, Absolutely Games
Industry veteran James Brooksby has announced the launch of a new games studio, Absolutely Games, located in Guildford.
Read More »Redefining audio for platformers: How Atmos propels Ori beyond the screen
Kristoffer Larson, senior sound supervisor at Formosa Group on the design intentions and decision-making that led them to create a spatial audio production for Ori and the Will of the Wisps.
Read More »“We pride ourselves in being a clique free, diverse and friendly team” – James Back, Sumo Leamington
James Back, product director at Sumo Leamington talks about his start in games, the importance of passion and what makes a good product director
Read More »Without Mixer is Microsoft’s entire gaming strategy weakened?
Microsoft teams up with Facebook Gaming, but how does that impact Xbox and xCloud and just who are the competition?
Read More »“With UE5, I think they’ve created what they always wanted UE4 to be.” – Gareth Martin, Coconut Lizard
“I would bet money on there being little difference for developers”
Read More »Studios distance themselves from games writer Chris Avellone following allegations
Sexual misconduct allegations appear from multiple sources on Twitter
Read More »
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