Game industry business news

FIFA 13’s PS3/Vita dream will have to wait

It was the first conversation we had as soon as FIFA for Vita was announced. You’ve had a late night taking your Manager Mode team to the brink of league glory. Your rush down your breakfast, sync your Vita with your PS3, hop off to work and claim a glorious …

Read More »

OPINION: How Sony won E3… at Gamescom

The current-gen might be approaching the final straight, but Sony is ready for a sprint finish. Consensus dictates that Sony has lost” the current generation of machines. Wii sold in sufficiently high numbers that despite the fact it has been dead in the water for over a year, it will …

Read More »

Smartphone gaming is "the biggest content revolution we’ve ever seen"

The handheld video games market is being killed off by the smartphone sector, metrics firm Flurry Analytics believes. It claims that in 2009 the iOS and Android games software market accounted for 19 per cent of the total $2.7bn handheld and mobile games market in the US. In 2001 it …

Read More »

Scaleform founders and former Gaikai CPO join Oculus Rift project

Virtual reality firm Oculus has appointed Gaikai’s former chief product officer Brendan Iribe as its CEO. Iribe is also the founder of UI tools company Scaleform – the fellow co-founder of which, Michael Antonov, has been appointed as Oculus’ chief software architect. Jack McCaulry, who was a lead developer on …

Read More »

Daglow: American gamers don’t handle failure well

Industry vet Don Daglow believes Americans have trouble dealing with failure, specifically in regards to gaming. "The idea of failure has been dramatically reduced," he said during a panel at GDC Europe, noting that American students don’t ‘fail,’ but are instead ‘challenged.’ Daglow explains this concept comes from an education …

Read More »

Free-to-play games typically lose 70 per cent of initial user base

Former Empire: Total War designer Jan van der Crabben warns free-to-play developers to expect a 70 per cent drop in initial registered users. Crabben, speaking during a keynote at GDC Europe, emphasized that player retention is key for free-to-play titles to find any kind of success. Crabben went on to …

Read More »