Montreal-based indie looking for $75,000 to fund 2D action title Mercenary Kings
Read More »FIFA 13’s PS3/Vita dream will have to wait
It was the first conversation we had as soon as FIFA for Vita was announced. You’ve had a late night taking your Manager Mode team to the brink of league glory. Your rush down your breakfast, sync your Vita with your PS3, hop off to work and claim a glorious …
Read More »Nihilistic developing Call of Duty: Black Ops Declassified
Burning Skies studio entrusted with creating the new series entry for Sony's handheld
Read More »OPINION: How Sony won E3… at Gamescom
The current-gen might be approaching the final straight, but Sony is ready for a sprint finish. Consensus dictates that Sony has lost” the current generation of machines. Wii sold in sufficiently high numbers that despite the fact it has been dead in the water for over a year, it will …
Read More »Hirai: Gaikai deal will propel games industry to the cloud
'People are moving to the mobile space, and related to that is shifting things to the cloud'
Read More »Indies should start on PC, says Frozen Synapse dev
Its open nature and the reach of Steam make PC the ideal place for fledgling devs
Read More »Smartphone gaming is "the biggest content revolution we’ve ever seen"
The handheld video games market is being killed off by the smartphone sector, metrics firm Flurry Analytics believes. It claims that in 2009 the iOS and Android games software market accounted for 19 per cent of the total $2.7bn handheld and mobile games market in the US. In 2001 it …
Read More »Scaleform founders and former Gaikai CPO join Oculus Rift project
Virtual reality firm Oculus has appointed Gaikai’s former chief product officer Brendan Iribe as its CEO. Iribe is also the founder of UI tools company Scaleform – the fellow co-founder of which, Michael Antonov, has been appointed as Oculus’ chief software architect. Jack McCaulry, who was a lead developer on …
Read More »Daglow: American gamers don’t handle failure well
Industry vet Don Daglow believes Americans have trouble dealing with failure, specifically in regards to gaming. "The idea of failure has been dramatically reduced," he said during a panel at GDC Europe, noting that American students don’t ‘fail,’ but are instead ‘challenged.’ Daglow explains this concept comes from an education …
Read More »Free-to-play games typically lose 70 per cent of initial user base
Former Empire: Total War designer Jan van der Crabben warns free-to-play developers to expect a 70 per cent drop in initial registered users. Crabben, speaking during a keynote at GDC Europe, emphasized that player retention is key for free-to-play titles to find any kind of success. Crabben went on to …
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