Developer Monolith Productions promises free updates to the game as it surgically extracts loot boxes
Read More »Sumo Digital: How we sold Snake Pass, what we learnt, and why it’s ‘bloody hard work’
Why did the work-for-hire studio decide to create its own IP and publish it itself? And despite considerable success, why does it have no plans to do so again?
Read More »Warner Bros and IO Interactive sign Hitman partnership
The first step of this new partnership will be the release of Hitman: Definitive Edition on PS4 and Xbox One on May 18th
Read More »Niantic settles Pokémon Go Fest lawsuit for $1.58m
Attendees who registered for the event through the Pokémon Go app will be able to claim travel reimbursement
Read More »MCV’s publisher NewBay acquired by Future Publishing
MCV joins numerous market-leading gaming brands within Future
Read More »Twitch lets ‘more than 25’ staff go in round of redundancies
Company claims it wants to up its headcount by 30% in 2018
Read More »How Immortal: Unchained could prove that double-A development isn’t dead
We speak to Toadman Interactive CEO Robin Flodin about the studio’s first title, Immortal: Unchained, and how a small team of war-torn developers can enter the competitive Soulslike market with confidence
Read More »Free-to-play console revenue up 359% year-on-year as Fortnite thrives
Despite Fortnite’s impressive growth, Call of Duty: WWII and FIFA 18 still remained at the top of the console digital charts in February
Read More »Far Cry 5 is the biggest launch in franchise history, and best selling game of 2018 so far
Best selling game ever to launch in week 13, too, beating Bioshock Infinite
Read More »HTC announces Dave Haynes as Vive X director in Europe
New position created alongside Vive's expansion to Europe
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry