Game Maker's Toolkit explores how Asian philosophy influences 3D Mario games

VIDEO: Nintendo’s level design secrets in four steps

The latest episode of Game Maker’s Toolkit, a YouTube series exploring design choices in popular video games, lifts the lid on the Super Mario series.

Focusing on Wii U title Super Mario 3D World, the video explains how Nintendo’s approach to level design can be broken down into four parts: introduction, development, twist and resolution. 

The model is based on an Asian philosophy of narrative design called Kishotenketsu, according to the game’s director Koichi Hayashida.

"Essentially, the stages are four-part, self-contained showcases for new ideas, where a mechanic can be successfully taught, developed, twisted and then thrown away in about five minutes flat," video creator Mark Brown explains. 

You can watch the video below.

About MCV Staff

Check Also

dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse

Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam