Game Maker's Toolkit explores how Asian philosophy influences 3D Mario games

VIDEO: Nintendo’s level design secrets in four steps

The latest episode of Game Maker’s Toolkit, a YouTube series exploring design choices in popular video games, lifts the lid on the Super Mario series.

Focusing on Wii U title Super Mario 3D World, the video explains how Nintendo’s approach to level design can be broken down into four parts: introduction, development, twist and resolution. 

The model is based on an Asian philosophy of narrative design called Kishotenketsu, according to the game’s director Koichi Hayashida.

"Essentially, the stages are four-part, self-contained showcases for new ideas, where a mechanic can be successfully taught, developed, twisted and then thrown away in about five minutes flat," video creator Mark Brown explains. 

You can watch the video below.

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