Sony: We dismissed motion camera tech

In a not-so-thinly veiled attack on Microsoft’s Natal camera, Sony’s R&D boss Richard Marks has claimed that the PlayStation Platform holder rejected similar technology for its PS3 motion update.

We tried a lot of different 3D cameras,” Marks told The Engadget Show, as spotted by VG247.

We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust, but it didn’t really enable as many new experiences as what we were hoping it would enable

So it made the things we were already able to do a little bit more robust – which is good – but it adds a lot of cost and it didn’t enable some of the other experiences we wanted to achieve.”

Of course, in the end Sony opted for a Wii-like dual-wand configuration for its PS3 motion tech, the PlayStation Move.

About MCV Staff

Check Also

e3 [Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

[Industry news] Explore the E3 of Years Past Like Never Before in Brand New Collections From the Video Game History Foundation

As part of its continually growing physical library and digital archive, the Video Game History Foundation (VGHF) is excited to announce it is adding a plethora of materials from the Electronics Entertainment Expo (commonly referred to as “E3”), the larger-than-life tradeshow that came to dominate games media and heavily influence the industry itself for over 20 years.