game taxonomy arpdau announcement U.S. Mobile Gamers Flock to Simulation Titles as Genre Spending Grows 63% in H1 2020

U.S. Mobile Gamers Flock to Simulation Titles as Genre Spending Grows 63% in H1 2020

More pandemic-related boom news, this time in the form of data on US mobile gamers from Sensor Tower. The new analysis looks at how the top 100 mobile games of each mobile game genre performed in the US compared to the year before.

Simulation games saw the greatest growth in player spending (based on revenues of the top 100 games), up by 63.2 per cent year on year to $851 million in H1 2020, making it the fastest-rising genre, with the category including games such as Roblox and Township. 

The second fastest-growing genre was racing, which increased by 52 percent year on year to $110.3m. Meanwhile Hypercasual games, predictably, generated the largest number of downloads, with the top 100 titles racking up 508.3m installs in H1 2020 in the U.S.

The  increasingly popular genre of casino titles came next. It was the fastest riser for downloads year on year, with the top 100 most downloaded titles in the genre accumulating 89.4m downloads in the U.S., up 39 per cent. The category was the largest by spend and ranked third largest by growth, with player spending rising by 46.4 percent Y/Y to $2.1 billion. 

Stalwart genres, Puzzle and Strategy came second and third in terms of total spend from their top 100as, with $2bn and $1.5bn respectively. 

Sensor Tower’s Craig Chapple said in a statement: “By using Game Taxonomy genre definitions, we now have a closer look at which genres benefitted the most from stay-at-home orders in the U.S., and where the increases in revenue and downloads have emerged from. Casino’s rise of $650 million in player spending during H1 2020 alone compared to the year prior shows the category was one of the main benefactors.

“Not only that, but most genres saw downloads and revenue increase during the first half of the year, leading games of all types to grow substantially more than between 2018 and 2019. A larger percentage of consumers with more free time to play have clearly coalesced around a handful of genres, however, as our findings show. The outsized growth of these genres should make them focal points for publishers looking to seize on emerging trends in consumer behavior during the ongoing pandemic.”

About MCV Staff

Check Also

Core Keeper key art 1 [Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity

More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.