Both publishers' internal studios to use Nvidia physics tech

2K and EA adopt PhysX

Both EA and 2K Games have signed a deal with Nvidia that’ll see its PhysX physics engine used throughout the two publishers’ studio networks.

"PhysX is a great physics solution for the most popular platforms, and we’re happy to make it available for EA’s development teams worldwide," said Tim Wilson, chief technology officer of EA’s Redwood Shores Studio.

"Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with Nvidia to reach this goal."

2K’s technology director, Jacob Hawley added: "We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development.

"Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like Nvidia allows our teams to concentrate on making great games."

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