Devs can choose to automatically adjust server use according to player and game session count, plus other metrics

Amazon GameLift comes to US, Europe and Asia, adds autoscaling

Multiplayer backend service Amazon GameLift has expanded to cover the world’s biggest games markets, and introduced support for autoscaling.

Already available in Northern Virginia and Oregon, GameLift now supports session-based multiplayer game servers in North America, Europe and Asia.

Autoscaling allows developers to dynamically manage their sever fleet capacity, meaning that the number of players reflects the numbers of servers used.

Increments are determined by the developer, rather than Amazon, and are based on metrics such as game session and player counts, instances and server utilisation.

Session protection is implemented to make sure that sessions are not terminated until all players have left.

Read the full list of changes over on the GameLift blog.

About MCV Staff

Check Also

games [Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

[Industry news] Games for Change and Tencent Games expand Raising Good Gamers with new programme to help families navigate positive play in video games

Games for Change, in partnership with Tencent Games, today announced the launch of a new programme that builds on the Raising Good Gamers initiative, designed to help families engage more confidently with the role video games play in young people’s lives. With 3.3 billion people playing video games worldwide, video gaming is now a central part of everyday life - reinforcing the need for more informed, evidence‑based and balanced dialogue around play.