Series creator was furious about The Bureau's new direction, but had faith in Firaxis to "do a proper X-Com game"

Gollop planned to crowdfund new X-Com after FPS outrage

The creator of the first X-Com game has revealed he was so incensed by the announcement of 2K’s X-Com FPS spin-off that he almost crowdfunded a spiritual successor to the original.

Take-Two announced a first person X-Com title all the way back in 2010, prior to the release of Firaxis’ successful X-Com: Enemy Unknown. However, after being delayed notonce but twice prior to its first release date of March 2012, the game was then pushed back to 2014.

It then re-emerged in 2013 as third person title X-Com: The Bureau.

“At the point that Take2 made the first announcement of an X-Com game, which became The Bureau, when they first announced it was going to be an FPS, I was so outraged that I was determined that I would start a crowdfunding campaign to do a proper X-Com game,” Julian Gollop told PCGamesN.

“I changed my mind when Firaxis announced their version of X-Com because I knew they would actually do a pretty good job of it. There was a brief period there were I was going to do it, but it didn’t last.”

Strategy outing X-Com 2 is currently in development and was initially due out next month, although it has since been pushed back to next year.

Story originally published on MCV.

About MCV Staff

Check Also

asd 2 [Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice

Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.