Thomas Was Alone creator quits to work on own projects

Mike Bithell leaves Bossa Studios

Bossa Studios lead designer Mike Bithell has quit the company to move into indie development.

Bithell said he will now focus on his own projects, with a completely new title currently in development.

He said that the money raised from indie platformer Thomas Was Alone meant he would have a couple years to experiment with development and and work on ‘project two’.

He added that the new title would not be a sequel as he had a desire to do something sifferent, but said he may revist Thomas Was Alone at some point in the future.

“A great deal of thanks needs to go to Bossa Studios, my now previous employer,” said Bithell.

“They told me in my interview that I needed to continue with the [Thomas Was Alone] project while working there, they supported me through development, and gave advice and support throughout and after release. Awesome people it’s going to be sad to step away from.


“So, next Monday I’ll start a new Unity file, and see where it takes me. Thanks for the time and kindness you’ve given me so far in my adventures and fingers crossed you’ll be there to play the next thing.”

Bossa CEO Henrique Olifiers added: “While I am sad to lose such a talented member of the team, I am extremely proud to see Mike go his own way. Creating Thomas in his spare time was an unbelievable achievement and I have every faith that this is just the beginning for him.”

Mike Bithell joined Bossa Studios in February 2011, working on titles such as Monstermind and Merlin. He also previously worked as junior designer and designer at Blitz Games Studios from 2007 to 2011.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).