Thomas Was Alone dev transitioning more to management in the wake of Volume

Mike Bithell to quit coding, open new studio

Mike Bithell’s next solo game might be the last thing he ever codes.

The revelation comes from an in-depth interview between MCV and the Volume developer, arguably best known for his first indie hit Thomas Was Alone. 

Bithell is currently working on a new title, but after that plans to take the next step in his independent development career.

“I have a smaller project which I think will surprise people by how quickly it comes out,” he told MCV. “It’s something I’ve been fiddling with since the end of Volume, so about six months. A little idea – a few ideas I’ve bashed together, actually.

“It’s probably the last thing I’ll code if everything goes to plan, and that’s a horrible thing to say. That’s a quote that some smart ass will throw at me in ten years time when I’m sat in my shed.”

Once this mystery title is out, Bithell plans to open his own studio, full of in-house developers. Given his changing responsibilities on his most recent release, he expects the transition to studio boss will be a natural one.

“I didn’t do much coding in the last six months of Volume’s development,” he explains. “I did the core game, but the servers weren’t me, a lot of the underlying UI and porting wasn’t me, so it’s something I feel I’ve transitioned into. 

“I can see myself bouncing between smaller things and bigger things, doing smaller things on the side while making a bigger thing. I’m not sure how it will play out. I’m always gonna have that interest in both ends. I play a lot of triple-A stuff but I also like small games and I want to make both. Diversity is the objective.”

You can read the full interview over at MCV.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).