Initiative backed by Jägermeister, record label NCS and A&R specialist LabelRadar will provide the winning studio with an in-game track produced by cinematic bass duo Koven, plus marketing support
Read More »The sound of music: Composers reveal how to collaborate for inspiring results
We discuss the unique process of making music for video games with indie and triple-A composers and how developers can improve their collaboration with them
Read More »Unity returns to GDC show floor ‘with largest booth in our history’ for 2019 – we find out why
Katrina Strafford, VP of marketing at Unity, tells MCV about the company's plan for its 'biggest ever GDC'
Read More »Unity changes terms to permit Improbable use but ‘does not consider them a partner’
Spatial OS developers using Unity can breathe a big sigh of relief
Read More »‘Improbable’s blog is incorrect’ says Unity co-founder in response
Unity has its say on the dispute; while Improbable calls for a broader thinking
Read More »Unity blocks Improbable’s Spatial OS – all live and in development games affected
Titles such as Bossa Studio’s World’s Adrift may have to shutdown operations immediately
Read More »Second Dinner gets $30m in funding for Marvel project
Ex-Blizzard dev-founded Second Dinner is working with Marvel on its first game and is currently hiring
Read More »Football Manager’s Stephen Davidson on ‘trying to data-fy the real world’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Moonlighter
We take a look behind the scenes at the development of Moonlighter: the challenges of having a main character who is both a shopkeeper and an adventurer, the importance of prototyping and why aspiring devs shouldn’t forget that creating games is also a business
Read More »Ten years of Roll7: from brain tracking to Laser League – oh, and selling 4m copies of OlliOlli along the way
Here’s the story of a decade of Roll7 in their own words, as told to MCV by director Simon Bennett
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