We take a look behind the scenes at the development of Starlink: Battle for Atlas and how Ubisoft game jammed its way to 2018’s most unusual release and straight into Nintendo’s open arms
Read More »Microsoft enters game streaming with Project xCloud: ‘no additional work for developers’
Xbox games streamed directly to any device – public trials to start next year
Read More »When We Made… Harold Halibut
Slow Bros’ co-founder Onat Hekimoglu explains the eight-year development process of upcoming stop motion game Harold Halibut, why building everything was initially meant to make things easier, and details its inspirations, from conceptual architecture to Pixar films
Read More »How Sumo Digital will help The Chinese Room ‘take the jump up to the next level’
Work-for-hire giant Sumo has acquired indie darling The Chinese Room, Seth Barton talks to them both about what appears an unlikely pairing
Read More »The gold standard: how the Golden Joysticks have remained relevant for 36 years
As voting opens on this year's Golden Joysticks, MCV talks to the industry and organisers about the event's ongoing impact and reach
Read More »GamesAid: nine charities receive £23,680 each in 2018 cheque giving ceremony
New branding and ‘GamesAid Minute’ initiative launched as well
Read More »Wargaming announces new studio in Guildford to create Unreal-powered MMO
We talk to studio head Sean Decker – an EA, DICE and CCP veteran
Read More »How EA made FIFA 19 accessible to everyone
We talk to EA producer and creative director Matt Prior about how the team worked to make FIFA 19 much more accessible to every type of players and why The Journey is coming to an end this year
Read More »Team17 reports strong growth in first ever H1 results
Revenue grows by nearly 50 per cent year-on-year
Read More »What game is four years old, has 270m monthly players and yet makes no money whatsoever?
Chrome's Dino-Runner game is four years old today
Read More »
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