'Too much intensity can kill the atmosphere', says Dear Esther indie Dan Pinchbeck
Read More »GDC: Ubisoft Toronto to reveal first triple-A game
Developer focused on creating new Splinter Cell title and is not working on original IP, says Jade Raymond
Read More »GDC: CD Projekt: ‘DRM does not protect your game’
Witcher 2 'cracked within two hours of release' despite using SecuROM, says Marcin Iwinski
Read More »GDC: Triple-A push ‘a cancerous growth’
'Devs should aim to educate, entertain and at least be artistic' says Assassin's Creed creative director
Read More »Next Xbox ‘ditches disc drive and gets 2013 release’
New console to 'offer compatibility with interchangeable sold-state card storage'
Read More »GDC: Wargaming.net opens four new offices in Asia
Singapore, Malaysia, Philippines and Thailand branches to promote World of Tanks to Southeast region
Read More »GDC: Entire game built with GUI tool
Indie outfit GlobZ behind TwinSpin; the first ever commercially released game made using Autodesk Scaleform
Read More »GDC: Experimental developers make love, not war
Independents Brodie, Hollis, Howe, Khandaker and Molinari urge contemporaries to get romantic
Read More »GDC: UK devs jump onto Zynga platform
Playdemic and Rebellion on board for new publishing effort; Konami signs up too
Read More »GDC: Epic wants PC-like hardware settings on iOS
Unreal Engine programmer says customers should be given performance options on smartphones
Read More »
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