New team to work on server and client infrastructure
Read More »GDC 2012: Key sessions timetable
Make the most of your time at GDC with our minute-by-minute guide to the best sessions
Read More »GDC 2012: The essential digest
Develop brings you a handy guide to attending this year's Game Developers Conference
Read More »Essential Game Engines: HeroEngine
Develop examines the impressive tool that powered Bioware's blockbuster MMO Star Wars: The Old Republic
Read More »Essential Game Engines: BigWorld
We talk to the MMO specialist about what its platform offers developers looking to build new worlds
Read More »Essential Game Engines: ShiVa
We look at Stonetrip's cross-platform tool targeted at indies and mid-sized studios
Read More »Rumour: PlayStation 4 to ditch Cell
'Industry source' says Sony is moving away from its flagship tech; opts for AMD processor
Read More »Bethesda: Doom 4 not cancelled
Rumors that the shooter had been scrapped are unfounded
Read More »GDC and me: Simon Carless
As the timer runs out on registration for this year's GDC, we have one final word with the event's global brand director
Read More »Blizzard to axe 600 jobs
About sixty redundancies to directly hit development teams; vast majority of cuts to affect other departments
Read More »
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