This afternoon's event is being held at Facebook's London office and will be packed with the UK's best talent
Read More »AR developer Niantic wants to map the world using your phone camera
Pokemon Go and Harry Potter: Wizards Unite will start capturing real world spaces to turn into game environments
Read More »New studio Maze Theory wants to bring ‘evolutionary storytelling’ to VR
Every month in Fresh Meat we check in with a new and upcoming developer. This month we chat to Maze Theory’s Ian Hambleton and Mark Hardy
Read More »How Brink’s parkour changed FPS games forever
Aubrey Hesselgren, a technical designer on Brink, talks about overcoming the six foot jump problem, and making parkour feel right
Read More »Swery’s The Good Life reaches £456k Kickstarter goal
A Switch version will also release, if the Kickstarter campaign reaches $800k (£588k)
Read More »Unity unleashes high-end performance and new graphics pipelines in 2018.1
Major update to popular game engine is most important yet
Read More »DayZ mods birthed the battle royale trend and they could pave the way for its successor
Bohemia Interactive doubles down on commitment to mods as DayZ approaches relaunch
Read More »Bandai Namco is making Pac-Man an educator with an Amazon Echo adventure
How the new Europe Innovation Department made an interactive audio story out the classically taciturn character
Read More »Submissions now open for the Develop:Brighton Indie Showcase 2018
Judges will pick ten indie games to be shown at this year’s conference, with developers receiving free three-day passes
Read More »When We Made… Moss
Polyarc’s art director and co-founder, Chris Alderson, explains the process of creating a new kind of game, using VR to create a connection with the player, and the importance of protagonist Quill
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