As the debate on crunch rises again, we look into how trade unions are increasingly under discussion as a solution for game developers – for better or worse
Read More »Warface hits 5m on console – we talk to developer my.com about the game’s perennial success
First released back in 2013 the free-to-play shooter continues to draw an audience
Read More »The Grand Tour Game: How Amazon is making the first game ever to release alongside a weekly TV show
The Grand Tour Game will release episodically alongside its TV sibling. MCV talks to Amazon Game Studios’ Craig Sullivan about the production challenges of letting you ‘play the show’ each week as you watch it
Read More »New Epic Games Store takes on Steam with just 12% revenue share – Tim Sweeney answers our questions
New store set to leverage Fortnite player base in order to shake-up PC games market: 'Stores charging 30 per cent are marking up their costs by 300 to 400 per cent'
Read More »Shriek for your supper: How Supermarket Shriek is making good noise
Earlier this year, MCV awarded the Gamescom Ukie UK Game of the Show to Supermarket Shriek – despite it proving something of an annoyance for our entire team. We catch up with director William Barr about screaming goats, his hopes for a retail version and the difficulties of pitching the project
Read More »Metro Exodus: ‘It’s huge in scope and scale… but it’s not an open world game’
Metro Exodus is shaping up brilliantly – we talk to 4A Games and Deep Silver about how the franchise is changing and the benefits of having an office in the EU
Read More »50 shades of Gris: How Nomada Studio created ‘a game that evolves visually, not only mechanically’
We talk to Nomada Studio about soon-to-be-released indie sensation Gris, its artistic ambitions and how the studio decided to marry watercolour paintings and outstanding music to create a unique game
Read More »A match made in Guildford: Wargaming’s Sean Decker on the Edge Case acquisition
Studio head of the newly-formed Wargaming UK receives ‘speed boost’ thanks to timely acquisition of Edge Case Games
Read More »Sperasoft’s Steven Thornton: ‘The strongest games design portfolio is one with playable content, even if the art is all sticks and spheres’
Cherry picked advice to help you reach the next level in your career
Read More »Amiqus’ Liz Prince: How best to deal with crunch, once and for all
Liz Prince discusses what studios can do at the beginning of the development process to help ease any crunch later down the line
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