We talk to studio head Sean Decker – an EA, DICE and CCP veteran
Read More »How EA made FIFA 19 accessible to everyone
We talk to EA producer and creative director Matt Prior about how the team worked to make FIFA 19 much more accessible to every type of players and why The Journey is coming to an end this year
Read More »Team17 reports strong growth in first ever H1 results
Revenue grows by nearly 50 per cent year-on-year
Read More »What game is four years old, has 270m monthly players and yet makes no money whatsoever?
Chrome's Dino-Runner game is four years old today
Read More »Eve Online dev CCP Games acquired by Pearl Abyss
CCP Games was acquired for $425m but will “continue to operate independently”
Read More »Julian Gollop: How Facebook is keeping the cash rolling in for Phoenix Point
The godfather of turn-based strategy Julian Gollop talks about funding, feature creep and the advantages of making Phoenix Point in Eastern Europe
Read More »PSVR has sold 3m units worldwide to date – but is it enough?
Sony also reveals total titles sold and Top 10 most-played titles
Read More »Go Go Coatsink: VR developer talks about developing for Oculus Go
The Sunderland-based VR specialist, on its VR title: They Suspect Nothing
Read More »Epic launches tutorial platform Unreal Engine Online Learning
The online learning platform is completely free and aims to help developers master Unreal Engine
Read More »Unity on finding the ‘magic bit in the middle’ of movies and games
We talk to Cinemachine creator, and now Unity’s head of cinematics, Adam Myhill about CG, the benefits of real time for film production and finding “this magic bit in the middle” of movies and games
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